/**
 * 
 */
package com.dalonedrow.module.chivalrysorcery.constants;

/**
 * @author Donald
 */
interface BirthConstants {
	/** very light frame. */
	int BODY_FRAME_00_VERY_LIGHT = 0;
	/** light frame. */
	int BODY_FRAME_01_LIGHT = 1;
	/** very light frame. */
	int BODY_FRAME_02_AVERAGE = 2;
	/** large frame. */
	int BODY_FRAME_03_LARGE = 3;
	/** massive frame. */
	int BODY_FRAME_04_MASSIVE = 4;
	/** the male gender. */
	int GENDER_MALE = 0;
	/** the female gender. */
	int GENDER_FEMALE = 1;
	/** the birth aspect AUSPICIOUS. */
	int			ASPECT_00_AUSPICIOUS				= 0;
	/** the birth aspect NEUTRAL. */
	int			ASPECT_01_NEUTRAL					= 1;
	/** the birth aspect INAUSPICIOUS. */
	int			ASPECT_02_INAUSPICIOUS				= 2;
	/** the player birth social class SERF. */
	int			BIRTH_CLASS_00_SERF			= 0;
	/** the player birth social class YEOMAN. */
	int			BIRTH_CLASS_01_YEOMAN		= 1;
	/** the player birth social class TOWNSMAN. */
	int			BIRTH_CLASS_02_TOWNSMAN		= 2;
	/** the player birth social class GUILDSMAN. */
	int			BIRTH_CLASS_03_GUILDSMAN		= 3;
	/** the player birth social class CHIVALRIC. */
	int			BIRTH_CLASS_04_CHIVALRIC		= 4;
	/** the player birth social class NOBLE. */
	int			BIRTH_CLASS_05_NOBLE			= 5;
	/** the player birth social class ROYAL. */
	int			BIRTH_CLASS_06_ROYAL			= 6;
	/** the player's family status BLACK SHEEP. */
	int			FAMILY_STATUS_00_BLACK_SHEEP		= 0;
	/** the player's family status CREDIT TO FAMILY. */
	int			FAMILY_STATUS_01_CREDIT_TO_FAMILY	= 1;
	/** the player's family status FAVORED CHILD. */
	int			FAMILY_STATUS_02_FAVORED_CHILD		= 2;
	/** sibling rank 1ST_CHILD. */
	int			SIBLINGS_1ST_CHILD				= 0;
	/** sibling rank 2ND_CHILD. */
	int			SIBLINGS_2ND_CHILD				= 1;
	/** sibling rank 3RD_CHILD. */
	int			SIBLINGS_3RD_CHILD				= 2;
	/** sibling rank 4TH_CHILD. */
	int			SIBLINGS_4TH_CHILD				= 3;
	/** sibling rank 5TH_CHILD. */
	int			SIBLINGS_5TH_CHILD				= 4;
	/** sibling rank 6TH_CHILD. */
	int			SIBLINGS_6TH_CHILD				= 5;
	/** sibling rank BASTARD_ACKNOWLEDGED. */
	int			SIBLINGS_BASTARD_ACKNOWLEDGED	= 6;
	/** sibling rank BASTARD_UNACKNOWLEDGED. */
	int			SIBLINGS_BASTARD_UNACKNOWLEDGED	= 7;
	/** descriptive names of sibling ranks. */
	String[]	SIBLING_RANKS						= new String[] {
													"firstborn child",
			"second and youngest child",
			"third and youngest child",
			"fourth and youngest child",
			"fifth and youngest child",
			"sixth and youngest child",
			"acknowledged BASTARD",
			"unacknowledged BASTARD"
													};
	/** the zodiac sign ARIES. */
	int			ZODIAC_00_ARIES						= 0;
	/** the zodiac sign TAURUS. */
	int			ZODIAC_01_TAURUS					= 1;
	/** the zodiac sign GEMINI. */
	int			ZODIAC_02_GEMINI					= 2;
	/** the zodiac sign CANCER. */
	int			ZODIAC_03_CANCER					= 3;
	/** the zodiac sign LEO. */
	int			ZODIAC_04_LEO						= 4;
	/** the zodiac sign VIRGO. */
	int			ZODIAC_05_VIRGO						= 5;
	/** the zodiac sign LIBRA. */
	int			ZODIAC_06_LIBRA						= 6;
	/** the zodiac sign SCORPIO. */
	int			ZODIAC_07_SCORPIO					= 7;
	/** the zodiac sign SAGITTARIUS. */
	int			ZODIAC_08_SAGITTARIUS				= 8;
	/** the zodiac sign CAPRICORN. */
	int			ZODIAC_09_CAPRICORN					= 9;
	/** the zodiac sign AQUARIUS. */
	int			ZODIAC_10_AQUARIUS					= 10;
	/** the zodiac sign PISCES. */
	int			ZODIAC_11_PISCES					= 11;
}
